First version in Unreal Engine 5
Second version in Unreal Engine 5
More mushrooms! This is my Bachelor project which consists in creating the same weapon using an identical pipeline for 3 types of video games with different DAs and different constraints. After creating them in 3D I put all of the information into a guide that depicts every step I took, as well as useful information about how to produce a weapon for the video games that were used as references.
First of all I wish to say thank you to the professionals who helped me by answering my questions and provided amazing feedback! If you don't already know them, go check out their work:
https://www.artstation.com/craze
https://www.artstation.com/meterizos
https://www.artstation.com/carson
https://www.artstation.com/evangaugh
Second of all I wish to thank Sinlaire for letting me use his concept art!
https://www.artstation.com/artwork/48DKWY
And finally a big thank you to my teachers, colleagues and to my family for supporting and helping me throughout this project.