Romanian house - Assassin's Creed universe
The first scene shows the house in a dilapidated state, with only a few pieces of furniture and the fireplace.

The first scene shows the house in a dilapidated state, with only a few pieces of furniture and the fireplace.

In the second state, we can see the house has been cleaned and equipped with enough objects to ensure a comfortable living.

In the second state, we can see the house has been cleaned and equipped with enough objects to ensure a comfortable living.

In the final state, the house is decorated with sturdy furniture, a stove for alchemy and cooking, and even traditional masks to use when performing rituals.

In the final state, the house is decorated with sturdy furniture, a stove for alchemy and cooking, and even traditional masks to use when performing rituals.

I have also added a few objects that remind me of my grandparents and their habits. Boxing straps and the wooden model house for my grand-fathers, and a sewing kit and dried herbs for my grand-mothers.

I have also added a few objects that remind me of my grandparents and their habits. Boxing straps and the wooden model house for my grand-fathers, and a sewing kit and dried herbs for my grand-mothers.

Here are all of the objects that appear in the 3 scenes, with the wireframes. These renders were taken in Marmoset Toolbag.

Here are all of the objects that appear in the 3 scenes, with the wireframes. These renders were taken in Marmoset Toolbag.

Romanian house - Assassin's Creed universe

Hear me out! Assassin's Creed, but in Romania! I had this idea of creating a scene with the interior of a traditional Romanian house, but I needed a twist to it, so I thought "Why not make it the assassin's safehouse?". I ended up making the same house in 3 different stages of renovation, from deserted to cozy war room. I started learning Unreal 5 during this project and I believe you can even see the progress I made throughout the 3 scenes. All of the textures were made using trim texturing. Not gonna lie, it was a very different way of working. Being used to small props, it was very difficult for me to focus on finishing all of the scenes, but I made it through.

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